Environment VFX for Games

This Environmental Effects course offers a comprehensive exploration of creating captivating virtual environments. Led by industry experts, this hands-on course covers fundamental

Björn Riemann
Senior Technical VFX artist
49
Modules
12 Hours
Hours
beginner
Level
Lifetime Access

This course offers a comprehensive exploration of creating captivating virtual environments. Led by industry experts, this hands-on course covers fundamental principles and techniques using industry-standard tools. Through practical modules, students learn to craft a variety of effects like dust motes, rain, and electric sparks. Real-world applications are emphasized, enabling students to apply their skills to popular games and build an impressive portfolio for career advancement

Core principles of environment VFX design

Creating rain, dust motes, sparks, and other ambient effects

Using industry-standard tools to simulate real-world behaviors

Applying effects in game engines for portfolio-ready results

Create mote textures in Photoshop and Substance Designer, then build materials, particles, and optimized meshes for performance.

Model leaf meshes and design particle systems to simulate natural falling leaves.

Build fire textures in Photoshop and Substance Designer, then bring them to life with materials, particles, and polish for realism.

Design lens textures, materials, and particles to create cinematic flare effects.

Simulate steam effects with textures, materials, and particles to add atmosphere to environments.

Design rain textures, materials, and blueprints. Build particle systems for realistic rainfall and splashes.

Create spark textures, materials, and particle systems for dynamic electrical effects.

  • You’re starting out in VFX and want to build a foundation with environment effects.
  • You want to create subtle but impactful effects like rain, dust, and sparks.
  • You want practical projects to add to your portfolio.

Instructor

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Mustafa Alobaidi
Senior VFX Artist

Hello, I'm Mustafa Al Obaidi, a passionate VFX artist with a rich background in the games industry. I've had the privilege of contributing to several noteworthy titles, including Battlefield 6, Gears of War Tactics, Shadow of War, and Solar Purge, most recently as part of the team at EA DICE.

Throughout my career, I've honed my skills in crafting immersive visual experiences that captivate audiences and elevate gameplay dynamics.

Beyond my professional work, I'm deeply committed to sharing my knowledge and expertise with aspiring artists and enthusiasts.

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Instructor bio
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Björn Riemann
Senior Technical VFX artist

Hey! I am Björn Riemann, a senior technical VFX artist currently contributing my expertise to 10Chambers. Over the past decade, my journey in the realm of game development has encompassed diverse roles and experiences. I have honed my skills at esteemed studios including Crytek, Deck13, and Deep Silver Fishlabs, contributing to the development and launch of titles such as "Hunt Showdown" and "Atlas Fallen".

My passion for VFX lies in the exploration of diverse art styles and cool new techniques. In recent years, I have found great fulfillment in sharing my knowledge and expertise by mentoring junior professionals and guiding aspiring students in the magical craft of visual effects.

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Instructor bio

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