Houdini pyro for Games

Become a master in game VFX with Houdini pyro simulations. Build real-time effects with particles, simulations, and many more in this career-focused course.

Mustafa Al Obaidi
Senior VFX Artist
52
Modules
13+
Hours
Beginner
Level
Lifetime Access

This introductory Houdini Pyro course is designed for beginners seeking to create realistic VFX, including explosions, smoke, and fire. In this 13-hour online course, we will explore Houdini’s interface and Pyro tools, learning to navigate its node-based system for creating and controlling dynamic effects. The course covers essential techniques for simulating realistic explosions and optimizing VFX for game engines like Unity and Unreal Engine.

Participants will also learn lighting and rendering fundamentals, including setting up a 6-point lighting rig to add depth and realism, as well as applying custom shaders to enhance textures and materials for fire, smoke, and explosions.

Navigating Houdini’s interface and Pyro tools

How to simulate fire, smoke, and explosions

Optimizing Pyro simulations for real-time use in Unreal

Lighting & rendering with a 6-point rig for depth and realism

Applying shaders and materials for dynamic VFX

Understand what Pyro is and how fire, smoke, and explosions are used in real-time VFX.

Learn Houdini’s interface, navigation, and the core node/operator system.

Create sources for fire, smoke, and explosions to drive your simulations.

Explore the Pyro Solver, its parameters, fields, and forces to build basic simulations.

Simulate cinematic explosions from scratch and with shelf tools.

Build realistic fire effects and compare custom setups with shelf tools.

Create smoke effects, trails, and atmospheric variations.

Render fire, smoke, and explosions with Karma using a 6-point light setup.

Pack explosion and smoke channels for engine-ready textures.

Import your simulations into Unreal and build fire, smoke, and particle materials.

  • You’ve always wanted to create explosions, smoke, or fire for games.
  • You’re a beginner to Houdini but want to focus on Pyro simulations.
  • You want step-by-step guidance with game-ready results.

  • No Houdini experience needed this is a beginner course.
  • A basic understanding of real-time VFX is useful but optional.

Instructor

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Mustafa Alobaidi
Senior VFX Artist

Hello, I'm Mustafa Al Obaidi, a passionate VFX artist with a rich background in the games industry. I've had the privilege of contributing to several noteworthy titles, including Battlefield 6, Gears of War Tactics, Shadow of War, and Solar Purge, most recently as part of the team at EA DICE.

Throughout my career, I've honed my skills in crafting immersive visual experiences that captivate audiences and elevate gameplay dynamics.

Beyond my professional work, I'm deeply committed to sharing my knowledge and expertise with aspiring artists and enthusiasts.

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Instructor bio

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