Plan, Build, Deliver

PLAN, BUILD, DELIVER is your step-by-step guide to mastering the entire VFX pipeline, giving you the clarity, structure, and pro workflow we wish we had when starting out

Björn Riemann
Senior Technical VFX artist
19
Modules
7
Hours
intermediate
Level
Lifetime Access

Disclaimer: This is not an FX-building course. We assume you already know how to create effects. Instead, this course is designed for artists who want to learn how to take an industry brief and deliver it professionally.

If you’re working (or aiming to work) as a freelancer, contractor, or in a studio environment, this course shows you how to navigate real production scenarios. You’ll learn how to interpret briefs, communicate with directors and designers, and collaborate across multidisciplinary teams of different sizes.

We see too many artists especially beginners that struggle with scope creep, get stuck in over/under-polishing, and miss professional deadlines. PLAN • BUILD • DELIVER is your guidebook to breaking that cycle and aligning your creative process with industry standards.

We’ll walk you through a real-world scenarios, focused on mastering scope management, knowing precisely when and how long to polish, and producing finished effects that stand up to industry standards.

Plan your effect to avoid scope creep and keep projects manageable

Build with clarity by layering emitters, meshes, and textures with intention and purpose

Deliver a polished, production-ready effect that meets professional standards and stands out in a reel

  • Aspiring VFX artists who already understand the basics but want to level up their workflow and production mindset.
  • Students or self-taught artists who can create effects but struggle to finish them at industry quality.
  • Junior artists preparing for their first studio role who need clarity on how professionals actually approach projects.
  • Anyone tired of scattered tutorials and looking for a structured blueprint for planning, building, and delivering effects.

Instructor

plus Icon
plus Icon
Björn Riemann
Senior Technical VFX artist

Hey! I am Björn Riemann, a senior technical VFX artist currently contributing my expertise to 10Chambers. Over the past decade, my journey in the realm of game development has encompassed diverse roles and experiences. I have honed my skills at esteemed studios including Crytek, Deck13, and Deep Silver Fishlabs, contributing to the development and launch of titles such as "Hunt Showdown" and "Atlas Fallen".

My passion for VFX lies in the exploration of diverse art styles and cool new techniques. In recent years, I have found great fulfillment in sharing my knowledge and expertise by mentoring junior professionals and guiding aspiring students in the magical craft of visual effects.

Known For:
No items found.
Instructor bio

start your VFX journey

Ready to Build
Realistic Effects?

Enroll in the Masterclass and start building production-quality VFX from day one.