Procedural Texturing For Games VFX

Learn how to create stunning VFX textures using Substance Designer for games. With proper guidance, you will become a pro within weeks.

Michał Potakowski
Senior VFX Artist
33
Modules
10
Hours
beginner
Level
Lifetime Access

Learn how to create stunning VFX textures in Substance Designer! This course will teach you everything you need to know to build a variety of textures, whether realistic or stylized. We’ll show you how to approach texture creation step by step, explaining not just how to achieve the final result, but why using nodes and building a solid system matters. This is perfect for VFX artists and game developers looking to take their texture skills to the next level.

The basics of Substance Designer’s interface and workflow

How to create realistic and stylized textures for VFX

Best practices for building procedural, reusable systems

How to export textures for use in game engines like Unreal and Unity

Learn the essentials of texture creation, from different texture types and pipelines to using Substance for game-ready workflows.

Build masks with gradients, swirls, and post-process techniques. These are the foundations for controlling and blending effects.

Discover how to use noise, warps, curls, and distortions to add complexity and variation. Learn practical tricks for generating Voronoi and normal map details.

Create cinematic lens flares, including rainbow circles and starburst effects, for extra polish and realism.

Design procedural shapes and patterns like hexagons, decals, and sci-fi motifs using Houdini’s node system.

Generate lightning bolts procedurally and convert them into optimized flipbooks for real-time use.

Build dynamic trails with warped shapes, cross sections, and cutoff variations to add motion and energy to effects.

Create directional and omnidirectional blood splatters, plus impact decals that bring game environments to life.

  • You’re new to Substance Designer and want to start from scratch.
  • You’re a VFX artist or aspiring game artist looking to create textures for effects.
  • You want to understand why nodes and systems matter, not just follow steps.

Instructor

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Björn Riemann
Senior Technical VFX artist

Hey! I am Björn Riemann, a senior technical VFX artist currently contributing my expertise to 10Chambers. Over the past decade, my journey in the realm of game development has encompassed diverse roles and experiences. I have honed my skills at esteemed studios including Crytek, Deck13, and Deep Silver Fishlabs, contributing to the development and launch of titles such as "Hunt Showdown" and "Atlas Fallen".

My passion for VFX lies in the exploration of diverse art styles and cool new techniques. In recent years, I have found great fulfillment in sharing my knowledge and expertise by mentoring junior professionals and guiding aspiring students in the magical craft of visual effects.

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Instructor bio
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Michał Potakowski
Technical VFX artist

Heyo! I am Michał Potakowski (also known as Manus), a VFX artist at FX-Chamber and DVD Unicorns. I've been working in gamedev for past 7 years (4 typically as a VFX Artist or a Tech Art).
Some titles I contributed to:


Immortal: Gates of Pyre, Bytebond, The Witcher: Monster Slayer, #DRIVE and tons of my gamejam games.

To get into VFX I had to be fully self-taught so over the years I learnt how important it is to simplify knowledge and aim to understand the core rather then just the surface. That's exactly what I want to share now with other people to make their journey more enjoyable!

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Instructor bio

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